Project

About Tempest Engine

Tempest is an independently developed game engine written primarily in C and C++. The project covers graphics programming, runtime architecture, simulation and game development tooling.

Environment rendered in Tempest Engine
Engineering

Design Principles

The architecture emphasizes explicit data flow, predictable resource lifetimes and measurable runtime performance.

Data-Oriented Design

Runtime data structures are designed around access patterns, memory locality and the work performed by each subsystem.

Explicit Resource Management

Memory allocation, GPU resources and object lifetimes are managed explicitly within the engine.

Minimal Abstraction

Subsystem interfaces are designed around their actual responsibilities rather than general-purpose frameworks.

Performance Analysis

CPU and GPU profiling are used to investigate execution cost, synchronization and resource usage.

Tempest Engine development environment