Understand the machine
Keep the important runtime systems explicit, inspectable and close to the hardware.
Tempest is a handmade game engine built around direct control, modern rendering, rapid iteration and the belief that engine architecture matters to the game built on top of it.

Keep the important runtime systems explicit, inspectable and close to the hardware.
Fast builds and hot reload keep engineering changes inside a short feedback loop.
Core engine systems are designed together instead of assembled from unrelated frameworks.
Rendering, scenes, assets, physics and gameplay infrastructure exist to serve production.
