Data-Oriented Design
Runtime data structures are designed around access patterns, memory locality and the work performed by each subsystem.
Tempest is an independently developed game engine written primarily in C and C++. The project covers graphics programming, runtime architecture, simulation and game development tooling.

The architecture emphasizes explicit data flow, predictable resource lifetimes and measurable runtime performance.
Runtime data structures are designed around access patterns, memory locality and the work performed by each subsystem.
Memory allocation, GPU resources and object lifetimes are managed explicitly within the engine.
Subsystem interfaces are designed around their actual responsibilities rather than general-purpose frameworks.
CPU and GPU profiling are used to investigate execution cost, synchronization and resource usage.
